I started working on Blender scripting two years ago with a view to creating model submarine parts.
But I’d forgotten how to get started, so I just watched a simple tutorial to help refresh my memory.
Here’s the code to produce the monkeys.
import bpy
from random import randint
# Clear the workspace
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete(use_global=False)
# Generate some randomly spaced monkeys
for _ in range( 0, 400 ):
# Pick a random location within a given space
x = randint( -20, +20 )
y = randint( -20, +20 )
z = randint( -10, +10 )
# Add a monkey
bpy.ops.mesh.primitive_monkey_add( location = ( x, y, z ) )
# Change the resolution of the current monkey.
# Shade smoothing reduces the number of vertices and thus the
# load on the processor.
bpy.ops.object.modifier_add( type='SUBSURF' )
bpy.context.object.modifiers[ "Subdivision" ].levels = 2
bpy.context.object.modifiers[ "Subdivision" ].render_levels = 1
bpy.ops.object.shade_smooth()
